
I will only use it for pet agro and extra heal support. There was no significant difference between pet parses with and without the buff. In fact, with pet burns going, the pet has been parsed to lose swings with Inspire Ally on. The values below are averages of total damage. I raised the guild hall dummies AC to 7022, approximately the same as live content. The AC values on non-modified guild hall dummies is nowhere near what they are with live content.įor my tests, I performed about 30 parses and under 5 different scenarios of ADPS support. With that said, you will not be seeing them do 220k sustained DPS on current content. ”Call Skeleton Mass has for sure scaled better at level 120 than it has at level 115. Last time I parsed it out it sustained 220k on a dummy in guild hall.

↑ “ Call skeleton mass is a lot better than many think. The mana and snare dots aren't worth spell slots because they're low impact we have a snare AA.Īlso edit: Don't forget twilight leech and/or the protector's grasp as dots that can be worth casting in certain situations. We don't fight plants! Even if we did, the plant dot would be underpowered. The plant dot is garbage because the other four other dots (and even the disease and other fire dots) do more damage. What not to cast, then: Avoid every plant, swift, snare dot and mana-based dot.Įdit: Why avoid those dots? The swift dots do not get any bonus from our AAs beyond the focus, meaning they're the lowest impact. Remember: You want fights to end quickly so you want to open with your most powerful spells, and it is those four.

The other dots have a really long duration, and the wounds line don't really do anything until the proliferation phase, which can be two minutes out. The two poison dots also wear off together. Personally I pair Pyre and Extinction because they wear off together. Those first four are the highest damage output.

After that it's a dealer's choice between disease dots, pyre of the neglected, scalding shadow and infected wounds.
